CSCL 2003
Designing for Change in Networked Learning Environments

Bergen, Norway, June 14-18






2002 © InterMedia,
University of Bergen
T4: Fle3-software: Bringing Knowledge Building and Collaborative Design to the Classroom
Full day tutorial at CSCL2003, Sunday June 15, 2003


Teemu Leinonen and Giedre Kligyte, University of Arts and Design Helsinki, Finland

Pirita Seitamaa-Hakkarainen, University of Joensuu, Finland

Computer lab, Sunday June 15th, 09:00-14:00 (9am-2pm, includes one hour lunch break)

Overview

Fle3 is a web-based learning environment. To be more specific Fle3 is server software for computer supported collaborative learning (CSCL) and design. Fle3 is Open Source and Free Software released under the GNU General Public License (GPL). The license is protecting users (teachers, researchers, designers, software developers) freedom to use, modify and distribute Fle3. Fle3 is designed to support learner and group centered work that concentrates on creating and developing expressions of knowledge (i.e. knowledge artefacts). Fle3 contains three learning tools and several administration tools. Fle3 is easy to localize to different languages (you have to translate only one file). Currently users may use Fle3 in Finnish, English, Spanish, French, Portuguese, Brazilian Portuguese, Norwegian, Danish, Dutch, Italian, Lithuanian, Estonian or German languages.

Intended Audience

The tutorial is intended for the researchers and practitioners in CSCL that are interested in using open source web-based technology for applying knowledge building or collaborative design pedagogy in practice. The optimal number of participants is 9 (minimum 6, maximum 12)

Theme and Goals

The theme of the tutorial is collaborative learning and design with Fle3 software. The objective of the tutorial is to give the participants tools and methods that will help them to apply Fle3 software in classroom - both in practical and research levels.

The tutorial will cover the following topics:

  • Pedagogical and usability foundations of Fle3 software
  • A technical introduction of Fle3 software for non-technical persons (by a non-technical person)
  • Using Fle3
  • Case Studies
  • Hands-on knowledge building and jamming within the tutorial group
  • Getting involved in the Fle3 development

Activities

The tutorial will consist of presentation and demo of Fle3 followed with hands-on activities. The pedagogical ideas underlying the design of Fle3 software will be explained. The tutorial will provide examples of successful use of Fle3 and offer a small knowledge building or collaborative design experiment among the tutorial participants.

The tutorial will be focused on hands-on activities and during the session the participants will learn to install, maintain, manage and use Fle3. The participants will have an opportunity to set up their own Fle3 installation in the computers available (or in their own laptops). The tutorial will explain how researchers could use Fle3 database for importing, exporting data and using it in external data analyses software (e.g. AtlasTi).

Instructors

Teemu Leinonen is currently doing doctoral dissertation research on design with collaborative computer tools in real world communities. Part of the work he is developing several new online learning tools to web and mobile environments. Since 1998 Mr Leinonen has been leading the UIAH Media Lab's (University of Art and Design Helsinki) Learning Environments for Progressive Inquiry research group. The research group has developed an open source virtual learning environment called Fle3 (Future Learning Environment). Currently the research group is coordinating Innovative Technology for Collaborative Learning and Knowledge Building (ITCOLE) research and development project, funded by The European Commission in the Information Society Technologies (IST) framework; IST-00-III.2 'School of Tomorrow'.

Giedre Kligyte is currently working on her doctoral dissertation on narration and scenario based design in online environments. Since 2001 she has been working in the UIAH Media Lab's (University of Art and Design Helsinki) Learning Environments for Progressive Inquiry research group as a designer and researcher. Ms. Kligyte has been responsible for the user interface design of Fle3 learning environment. She has been also involved in Innovative Technology for Collaborative Learning and Knowledge Building (ITCOLE) research and development project, funded by The European Commission in the Information Society Technologies (IST) framework; IST-00-III.2 'School of Tomorrow' as designer and researcher.

Pirita Seitamaa-Hakkarainen is a professor of Craft Science of Savonlinna Department of Teacher Education, University of Joensuu. Last year she was a visiting scholar (funded by Academy of Finland) at the Institute for Knowledge Innovation and Technology, Ontario Institute for Studies in Education, University of Toronto. She has studied design processes and design thinking and conducted several empirical research projects in the area of virtual design. She actively participated in development of a computer supported collaborative learning and designing environment called the Future Learning Environment (FLE) that is designed to facilitate knowledge building and collaborative design. The Fle3 project has been developed in close collaboration between Department of Psychology University of Helsinki and Media Laboratory UIAH.

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Computer Support for Collaborative Learning